Development

Introducing Grimoire Guilds

Welcome fellow Guild Masters! Built with Unreal Engine 4, Grimoire Guilds brings a mix of CCG and Tactical gameplay with beautiful visuals and engaging turn-based combat. The game revolves around battles between Magical Guilds as they compete for fame, power, and glory. Each guild has a unique play style and Read more…

Development

Unaided Weekly Update #8

Hi there! Before everything else, you can still download the demo right here! Alright, now for the update. First off, we have 3 new missions and they all take place in a forest landscape! Oh no! Why is Bernon pointing a gun at Vita?! Speaking of guns, we have a Read more…

Development

Unaided Weekly Update #7

Hey there! Lot’s of changes this week. Let’s get started! First off, I experimented with some color grading effects, which I think really made the visuals better and gave the game more personality. Just look at these scenes. We also have a new character who you’ll encounter in-game. Meet Bernon Read more…

Development

Unaided Weekly Update #6

Hello there! Justin here with another update on Unaided: 1939. So this week I created a new level which has the objective of infiltrating and sabotaging a Nazi warehouse. Here’s the outside of the warehouse level. And here is the interior of the actual warehouse filled with weapon crates and Read more…

Development

Unaided Weekly Update #5

“Cheers, love! The update’s here!” That line seems relevant since Vita and Tracer are both British. Great news! Unaided: 1939 has just been Greenlit on Steam! We also managed to get a great composer to join the team. You can check him out at Soundcloud.com I’m also making a new Read more…

Development

Unaided Weekly Update #4

Hello once again everyone! Lots of things got finished this week. Also, we’ll be launching a Steam Greenlight Campaign next week, so stay tuned! I’ve finished making some of the 1st missions and levels in the game, such as this tutorial level wherein you learn the basics of the game. Read more…

Development

Unaided Weekly Update #3

Greetings, fellow agents! We’ve made a lot of progress in the past week. Here’s what we have accomplished. We have lots of new buildings and environment assets to make every level unique and immersive! Because of these new assets, we’ve been able to make new levels and missions such as Read more…

Development

Unaided: Weekly Update #2

Greetings, fellow agents! A lot of changes and improvements have been made on Unaided. Let’s dive right in! I designed the menu screen and the pause screen, giving it a sort of old paper feel with a stroke of paint/ink when hovering on buttons. I’ve also improved the battle HUD Read more…

Development

Unaided: Weekly Update #1

Welcome back, fellow spies! Here’s the first weekly update on Unaided. A lot has happened this week and I’m very proud of what we were able to accomplish so far. First off, here’s a short gameplay video showcasing the updates for this week. We now have a really cool portrait Read more…

Development

Improved Anime Shader

I updated the anime shader so it would look a bit more detailed but still stay true to the anime theme. Comparison images below. Notice how the new one has more defined shadows and also a bit of highlighting around the edges.┬áMy reference for this was the new Naruto Shippuden Read more…

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