Second Sun (temporary title) is a turn-based, tactical, strategy game set in a post-nuclear world. I’m aiming for a mix of XCOM and Valkyria Chronicles in terms of gameplay mechanics wherein you have 3 modes:
Command Mode – a bird’s-eye view where you can see your troops and environment.
Action Mode – third person view in which you can move around with your selected character/unit
Shooting Mode – zoomed/ironsight third person view where you can shoot your target. Recoil affects aim and so your bullets can miss while shooting
For the graphics, I’m looking for a sort of semi-realistic art style. Currently, the possessing, shooting, and moving mechanics (including parkour) are functioning. Made in Unreal Engine 4.