Welcome fellow Guild Masters!

Built with Unreal Engine 4, Grimoire Guilds brings a mix of CCG and Tactical gameplay with beautiful visuals and engaging turn-based combat.

User Posted Image

The game revolves around battles between Magical Guilds as they compete for fame, power, and glory. Each guild has a unique play style and different cards to use. Each card can either summon a unique character or unleash a powerful spell… or both.

User Posted Image

Summoned characters can move, attack, and use abilities within the grid. Tactical mechanics such as cover, line of sight, and the map itself provides more depth than a regular card game.

User Posted Image

Objectives vary depending on the game mode. Below is a mode called “King of the Hill”, where the player who first gains 5 points will win. A point can be obtained by occupying the objective area with a unit. The enemy must not have a unit within the area for the player to gain a point.

User Posted Image

Stay tuned for more info on Grimoire Guilds and its development.

User Posted Image

User Posted Image

Follow us on Twitter and like us on Facebook!

Categories: DevelopmentNews

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Posts

Development

Grand Guilds – August 2017 Update

Hey guys! Welcome to the month of August update for Grand Guilds! We’ve done lots of cool stuff as we released our demo earlier this month. We have our world map now. You will be Read more…

Development

Grand Guilds – July 2017 Update

Hey guys! Welcome to the month of July update for Grand Guilds! We’ve done lots of cool stuff as we near the release of our playable demo. First off, the AI has been improved significantly. Read more…

Development

Grand Guilds – June Update

Hey guys! It’s been quite a while since I last posted an update. Been very busy with making the game. I feel like smashing some tables and chairs would ease the stress. Maybe make an Read more…

Enjoy this blog? Please spread the word :)