News

AI Behavior Toolkit 1.8 is Here!

I’m back with another update for the AI Behavior Toolkit for Unreal Engine! This time we’re focusing on optimization for AI using the proximity-based optimization. We’re also adding friendly fire toggle for AIs! Watch the video below for a quick Read more…

By Justin, ago
News

AI Toolkit – Update 1.7

The AI Behavior Toolkit has just received another major update! New features include AI group behaviors and coordination, AI throwing grenades, and even AI swimming! In this video I summarize the new features and improvements introduced in the AI behavior Read more…

By Justin, ago
News

AI Toolkit – Update 1.6

Version 1.6.0 is out now for the AI Behavior Toolkit! Lots of new features in this update, including ladders, stealth AI mechanics, aim offsets, and much more! In this video I summarize the new features and improvements introduced in the Read more…

By Justin, ago
News

Grand Guilds is Finally Here!

It’s been a long time coming but it’s finally here! Grand Guilds is out now on Steam, Switch, and Utomik! Steam – https://store.steampowered.com/app/939120/Grand_Guilds/ Nintendo eShop – https://www.nintendo.com/games/detail/grand-guilds-switch/ Utomik – https://www.utomik.com/games/grand-guilds/

By Justin, ago
Development

February Update

We’re less than a month away from launch! Switch and PC Release Dates Nintendo has finally approved our latest game build. We and our publisher agreed that it would be best to have a simultaneous release for both Switch and Read more…

By Justin, ago
Development

December Update

First update of the year! Let’s look back at what we achieved last December 2019. New Hero Cards We continued working on defining possible builds for each playable hero. The goal is to have 20 skill cards and 20 passives for Read more…

By Justin, ago