I just released a new and awesome tool to help Unreal Engine developers make AIs for their games. Introducing the Boss AI Toolkit! Get it on the Unreal Marketplace now!
Create complex boss enemy AIs in minutes using a powerful ability and behavior system.
DISCLAIMER: This is an AI System with a focus on Boss enemies, which means the included Player Character here is NOT production-ready and is not meant to replace other player combat systems in the marketplace.
The Boss AI Toolkit is a simple to integrate and highly customizable boss fight creation system. Use it to create epic boss enemies for your game, whether it’s an RPG or an FPS. Add different phases and attack patterns to your bosses using a flexible Ability system. It draws inspiration from games with a heavy focus on RPG boss battles and/or MMO raids.
It was made with existing projects in mind, so you should be able to use your own player characters with it.
NOTE: This product uses Epic demo content to function.
- Boss phases and triggers.
- Boss Ability system.
- Boss blocking and dodging states.
- Status Effects and Crowd Control system.
- Wander and patrol behaviors.
- Collision shape traces such as sphere, cone, donut, and more.
- Ground Telegraphs.
- Directional hit reactions.
- Enemy Boss examples.
- Ability templates and examples.
- Comprehensive Animation Blueprints.
- Simple melee player combat system with blocking and dodging.
- Multiplayer support.