Development

Grand Guilds – Weekly Update #8

Hey there, fellow JRPG fans! I have a lot of updates for you today, so let’s get started! Since Steam is shutting down their greenlight system anytime this Spring, we’re preparing for our Greenlight campaign due next week. This means we have to record great looking clips and screenshots for Read more…

By Justin, ago
Development

Grand Guilds – Weekly Update #6

Hey there, gamer! It’s Justin at your service; here to bring you some great news about our tactical ccg/jrpg called Grand Guilds! (Yes, we just renamed the game. Formerly Grimoire Guilds) New Combat Gameplay First off, here’s a new video showcasing the tactical card combat in Grand Guilds. Let us Read more…

By Justin, ago
Development

Grimoire Guilds – Weekly Update #2

Hey there, fellow Tactical fans! This is Justin with another update for Grimoire Guilds. Last week we created Kadmus, our water mage/healer. This week we give him some skills and spell cards! First off though, here’s the new splash art for Captain Elvaria! She looks ready for anything! Now for Read more…

By Justin, ago
Development

Introducing Grimoire Guilds

Welcome fellow Guild Masters! Built with Unreal Engine 4, Grimoire Guilds brings a mix of CCG and Tactical gameplay with beautiful visuals and engaging turn-based combat. The game revolves around battles between Magical Guilds as they compete for fame, power, and glory. Each guild has a unique play style and Read more…

By Justin, ago
Development

Unaided Weekly Update #8

Hi there! Before everything else, you can still download the demo right here! Alright, now for the update. First off, we have 3 new missions and they all take place in a forest landscape! Oh no! Why is Bernon pointing a gun at Vita?! Speaking of guns, we have a Read more…

By Justin, ago
Development

Unaided Weekly Update #7

Hey there! Lot’s of changes this week. Let’s get started! First off, I experimented with some color grading effects, which I think really made the visuals better and gave the game more personality. Just look at these scenes. We also have a new character who you’ll encounter in-game. Meet Bernon Read more…

By Justin, ago
Development

Unaided Weekly Update #6

Hello there! Justin here with another update on Unaided: 1939. So this week I created a new level which has the objective of infiltrating and sabotaging a Nazi warehouse. Here’s the outside of the warehouse level. And here is the interior of the actual warehouse filled with weapon crates and Read more…

By Justin, ago
Development

Unaided Weekly Update #5

“Cheers, love! The update’s here!” That line seems relevant since Vita and Tracer are both British. Great news! Unaided: 1939 has just been Greenlit on Steam! We also managed to get a great composer to join the team. You can check him out at Soundcloud.com I’m also making a new Read more…

By Justin, ago
Development

Unaided Weekly Update #4

Hello once again everyone! Lots of things got finished this week. Also, we’ll be launching a Steam Greenlight Campaign next week, so stay tuned! I’ve finished making some of the 1st missions and levels in the game, such as this tutorial level wherein you learn the basics of the game. Read more…

By Justin, ago

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