Development

UE4 Anime Shader

I’ve been working on an anime-ish shader for my top-down shooter game. This is how it looks like so far. The shadows need a little more work. Although I think this is because of the model’s topology. It actually looks fine when viewed through the top-down camera. More updates in Read more…

By Justin, ago
Development

Shadow Arts Update #9

It’s been a while since my last update on the game. I’ve been busy with some other projects (college stuff) but that didn’t stop me from working hard on Shadow Arts. Here’s an update on the new stuff that’s been added to the game. I added in some dialogue interactions Read more…

By Justin, ago
Development

Shadow Arts Update #8

I made a new background for the game. It’s a wrecked house with lot’s of broken things, sword marks, and blood splatters. I won’t spoil the story behind it though. You’ll just have to wait for the final game ūüėČ It still needs a bit of clutter but I’m pretty¬†satisfied Read more…

By Justin, ago
Development

Shadow Arts Update #7

I uploaded a Flash demo for people to try out to see whether the combat mechanics for Shadow Arts is great. Enemies can now block some attacks. I’ve also implemented the heavy attacks. Feel free to leave some feedback! ūüėÄ Play it here

By Justin, ago
Development

Second Sun Update # 2

Hi guys! I added some visual improvements such as better lighting, ambient occlusion, and an exponential fog. I also made some HUD improvements for the game. The red bar is the unit’s health. The long green bar is the action bar, which signifies how much more¬†you can move. The gun Read more…

By Justin, ago
Development

Second Sun Update #1

I made a new test map for the game. Most of the environment assets are from UE4’s Vehicle game demo. I also added in a backpack (placeholder asset for now) and a utility belt. I’m planning on giving these items some bonus stats for each unit that has one equipped. Read more…

By Justin, ago
Development

Progress on Latest Game

Second Sun (temporary title) is a turn-based, tactical, strategy game set in a post-nuclear world. I’m aiming for a mix of XCOM and Valkyria Chronicles in terms of gameplay mechanics wherein you have 3 modes: Command Mode – a bird’s-eye view where you can see your troops and environment. Action Read more…

By Justin, ago
Development

Shadow Arts Entry #6

I’ve been adding¬†a lot of cool stuff to Shadow Arts for the past few days. A cool new parallax background New UI elements such as those little action bars at the top and a skill bar at the bottom. You’ll also notice a new enemy type. That guy with the Read more…

By Justin, ago
Development

Shadow Arts Entry #5

I made the¬†3rd¬†weapon set. This time it’s a ranged type of weapon/attack. It’s a magic skill set with AoE¬†damage and also healing capabilities. It’s kind of Over powered at the moment. I have to do some balancing stuff. Cheers!

By Justin, ago
Development

Shadow Arts Entry #4

I made a new weapon set for Talia. So aside from the Dual Swords, she also now has a Spear and Shield at her disposal. This weapon set is is made for defensive purposes. She can switch weapons at any time. I plan on making 3 weapon sets at the Read more…

By Justin, ago

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