Development

Unaided Weekly Update #7

Hey there! Lot’s of changes this week. Let’s get started! First off, I experimented with some color grading effects, which I think really made the visuals better and gave the game more personality. Just look at these scenes. We also have a new character who you’ll encounter in-game. Meet Bernon Read more…

By Justin, ago
Development

Unaided Weekly Update #6

Hello there! Justin here with another update on Unaided: 1939. So this week I created a new level which has the objective of infiltrating and sabotaging a Nazi warehouse. Here’s the outside of the warehouse level. And here is the interior of the actual warehouse filled with weapon crates and Read more…

By Justin, ago
Development

Unaided Weekly Update #5

“Cheers, love! The update’s here!” That line seems relevant since Vita and Tracer are both British. Great news! Unaided: 1939 has just been Greenlit on Steam! We also managed to get a great composer to join the team. You can check him out at Soundcloud.com I’m also making a new Read more…

By Justin, ago
Development

Unaided Weekly Update #4

Hello once again everyone! Lots of things got finished this week. Also, we’ll be launching a Steam Greenlight Campaign next week, so stay tuned! I’ve finished making some of the 1st missions and levels in the game, such as this tutorial level wherein you learn the basics of the game. Read more…

By Justin, ago
Development

Unaided Weekly Update #3

Greetings, fellow agents! We’ve made a lot of progress in the past week. Here’s what we have accomplished. We have lots of new buildings and environment assets to make every level unique and immersive! Because of these new assets, we’ve been able to make new levels and missions such as Read more…

By Justin, ago
Development

Unaided: Weekly Update #2

Greetings, fellow agents! A lot of changes and improvements have been made on Unaided. Let’s dive right in! I designed the menu screen and the pause screen, giving it a sort of old paper feel with a stroke of paint/ink when hovering on buttons. I’ve also improved the battle HUD Read more…

By Justin, ago
Development

Unaided: Weekly Update #1

Welcome back, fellow spies! Here’s the first weekly update on Unaided. A lot has happened this week and I’m very proud of what we were able to accomplish so far. First off, here’s a short gameplay video showcasing the updates for this week. We now have a really cool portrait Read more…

By Justin, ago
Development

Improved Anime Shader

I updated the anime shader so it would look a bit more detailed but still stay true to the anime theme. Comparison images below. Notice how the new one has more defined shadows and also a bit of highlighting around the edges. My reference for this was the new Naruto Shippuden Read more…

By Justin, ago
Development

Vita Banks Hair Model WIP

Today I modeled Vita’s cool, bright, red hair. I tried to stay true to the original concept art. This is the result so far. And here it is inside UE4 with the anime shader. Tell me what you think in the comments below.

By Justin, ago
Development

Vita Banks 3D Clothing WIP

I’ve been working on Vita Bank’s clothing models. So far everything is looking fine and close to the concept art I posted a few days ago. I based most of the clothing parts from FUSE default models. Here’s the clothing inside UE4 with the current anime shader.   Next, I Read more…

By Justin, ago
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