Development

Improved Anime Shader

I updated the anime shader so it would look a bit more detailed but still stay true to the anime theme. Comparison images below. Notice how the new one has more defined shadows and also a bit of highlighting around the edges. My reference for this was the new Naruto Shippuden Read more…

By Justin, ago
Development

Vita Banks Hair Model WIP

Today I modeled Vita’s cool, bright, red hair. I tried to stay true to the original concept art. This is the result so far. And here it is inside UE4 with the anime shader. Tell me what you think in the comments below.

By Justin, ago
Development

Vita Banks 3D Clothing WIP

I’ve been working on Vita Bank’s clothing models. So far everything is looking fine and close to the concept art I posted a few days ago. I based most of the clothing parts from FUSE default models. Here’s the clothing inside UE4 with the current anime shader.   Next, I Read more…

By Justin, ago
Development

UE4 Anime Shader

I’ve been working on an anime-ish shader for my top-down shooter game. This is how it looks like so far. The shadows need a little more work. Although I think this is because of the model’s topology. It actually looks fine when viewed through the top-down camera. More updates in Read more…

By Justin, ago
Development

Shadow Arts Update #9

It’s been a while since my last update on the game. I’ve been busy with some other projects (college stuff) but that didn’t stop me from working hard on Shadow Arts. Here’s an update on the new stuff that’s been added to the game. I added in some dialogue interactions Read more…

By Justin, ago
Development

Shadow Arts Update #8

I made a new background for the game. It’s a wrecked house with lot’s of broken things, sword marks, and blood splatters. I won’t spoil the story behind it though. You’ll just have to wait for the final game 😉 It still needs a bit of clutter but I’m pretty satisfied Read more…

By Justin, ago
Development

Shadow Arts Update #7

I uploaded a Flash demo for people to try out to see whether the combat mechanics for Shadow Arts is great. Enemies can now block some attacks. I’ve also implemented the heavy attacks. Feel free to leave some feedback! 😀 Play it here

By Justin, ago
Development

Second Sun Update # 2

Hi guys! I added some visual improvements such as better lighting, ambient occlusion, and an exponential fog. I also made some HUD improvements for the game. The red bar is the unit’s health. The long green bar is the action bar, which signifies how much more you can move. The gun Read more…

By Justin, ago
Development

Second Sun Update #1

I made a new test map for the game. Most of the environment assets are from UE4’s Vehicle game demo. I also added in a backpack (placeholder asset for now) and a utility belt. I’m planning on giving these items some bonus stats for each unit that has one equipped. Read more…

By Justin, ago
Development

Progress on Latest Game

Second Sun (temporary title) is a turn-based, tactical, strategy game set in a post-nuclear world. I’m aiming for a mix of XCOM and Valkyria Chronicles in terms of gameplay mechanics wherein you have 3 modes: Command Mode – a bird’s-eye view where you can see your troops and environment. Action Read more…

By Justin, ago
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