Development

Second Sun Update #1

I made a new test map for the game. Most of the environment assets are from UE4’s Vehicle game demo. I also added in a backpack (placeholder asset for now) and a utility belt. I’m planning on giving these items some bonus stats for each unit that has one equipped. Read more…

Development

Progress on Latest Game

Second Sun (temporary title) is a turn-based, tactical, strategy game set in a post-nuclear world. I’m aiming for a mix of XCOM and Valkyria Chronicles in terms of gameplay mechanics wherein you have 3 modes: Command Mode – a bird’s-eye view where you can see your troops and environment. Action Read more…

Development

Shadow Arts Entry #6

I’ve been adding a lot of cool stuff to Shadow Arts for the past few days. A cool new parallax background New UI elements such as those little action bars at the top and a skill bar at the bottom. You’ll also notice a new enemy type. That guy with the Read more…

Development

Shadow Arts Entry #5

I made the 3rd weapon set. This time it’s a ranged type of weapon/attack. It’s a magic skill set with AoE damage and also healing capabilities. It’s kind of Over powered at the moment. I have to do some balancing stuff. Cheers!

Development

Shadow Arts Entry #4

I made a new weapon set for Talia. So aside from the Dual Swords, she also now has a Spear and Shield at her disposal. This weapon set is is made for defensive purposes. She can switch weapons at any time. I plan on making 3 weapon sets at the Read more…

Development

SHADOW ARTS ENTRY #3

I’m still working on my game Shadow Arts (still temporary title). I actually revamped it from a Beat ’em Up type of game into a Real-time tactical game. I figured it was a more appealing genre. More info on the gameplay in the next posts. Cheers!

Development

Shadow Arts Entry #2

More info on the game’s protagonist. Her name is Talia. She wields 2 swords for combat. Her fighting style is quick and deadly. Kinda like Kirito’s combat style, except she also knows some karate.

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