News

Boss AI Toolkit for Unreal Engine

I just released a new and awesome tool to help Unreal Engine developers make AIs for their games. Introducing the Boss AI Toolkit! Get it on the Unreal Marketplace now! Create complex boss enemy AIs in minutes using a powerful ability and behavior system. DISCLAIMER: This is an AI System Read more…

By Justin, ago
News

AI Behavior Toolkit 1.8 is Here!

I’m back with another update for the AI Behavior Toolkit for Unreal Engine! This time we’re focusing on optimization for AI using the proximity-based optimization. We’re also adding friendly fire toggle for AIs! Watch the video below for a quick summary and guide on how to use these new features.

By Justin, ago
News

AI Toolkit – Update 1.7

The AI Behavior Toolkit has just received another major update! New features include AI group behaviors and coordination, AI throwing grenades, and even AI swimming! In this video I summarize the new features and improvements introduced in the AI behavior Toolkit with version 1.7.

By Justin, ago
News

AI Toolkit – Update 1.6

Version 1.6.0 is out now for the AI Behavior Toolkit! Lots of new features in this update, including ladders, stealth AI mechanics, aim offsets, and much more! In this video I summarize the new features and improvements introduced in the AI behavior Toolkit 1.6.0

By Justin, ago
Development

Grand Guilds – March Update

March 2019 has been a very productive month for Grand Guilds! Lots of events and major milestones. Here’s our Progress Report for the said month. KICKSTARTER DATE Quick announcement regarding the upcoming Kickstarter. We are scheduled to launch the campaign on April 10, 2019 at 9 AM EST. There will Read more…

By Justin, ago
Development

Unaided Weekly Update #8

Hi there! Before everything else, you can still download the demo right here! Alright, now for the update. First off, we have 3 new missions and they all take place in a forest landscape! Oh no! Why is Bernon pointing a gun at Vita?! Speaking of guns, we have a Read more…

By Justin, ago
Development

Unaided Weekly Update #7

Hey there! Lot’s of changes this week. Let’s get started! First off, I experimented with some color grading effects, which I think really made the visuals better and gave the game more personality. Just look at these scenes. We also have a new character who you’ll encounter in-game. Meet Bernon Read more…

By Justin, ago
Development

Shadow Arts Entry #5

I made the 3rd weapon set. This time it’s a ranged type of weapon/attack. It’s a magic skill set with AoE damage and also healing capabilities. It’s kind of Over powered at the moment. I have to do some balancing stuff. Cheers!

By Justin, ago
Development

Shadow Arts Entry #4

I made a new weapon set for Talia. So aside from the Dual Swords, she also now has a Spear and Shield at her disposal. This weapon set is is made for defensive purposes. She can switch weapons at any time. I plan on making 3 weapon sets at the Read more…

By Justin, ago
Development

SHADOW ARTS ENTRY #3

I’m still working on my game Shadow Arts (still temporary title). I actually revamped it from a Beat ’em Up type of game into a Real-time tactical game. I figured it was a more appealing genre. More info on the gameplay in the next posts. Cheers!

By Justin, ago
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