Development

January Update & Future Plans

Last November a new writer, Darrus Myles Jr, joined our small team to help craft a memorable story for the game. His addition has let the rest of the team focus on creating the actual content for the game. We’ve made HUGE progress on all the story-related content for Grand Read more…

By Justin, ago
News

Huge Announcement!

Good news for all the Switch fans! After a few talks, we decided to sign on with a publisher. Keybol Games will be publishing Grand Guilds on the Nintendo Switch! That’s right, we can finally guarantee a Switch version! This is really exciting news for us as we know a Read more…

By Justin, ago
Development

Unaided Weekly Update #8

Hi there! Before everything else, you can still download the demo right here! Alright, now for the update. First off, we have 3 new missions and they all take place in a forest landscape! Oh no! Why is Bernon pointing a gun at Vita?! Speaking of guns, we have a Read more…

By Justin, ago
Development

Unaided Weekly Update #7

Hey there! Lot’s of changes this week. Let’s get started! First off, I experimented with some color grading effects, which I think really made the visuals better and gave the game more personality. Just look at these scenes. We also have a new character who you’ll encounter in-game. Meet Bernon Read more…

By Justin, ago
Development

Shadow Arts Entry #5

I made the 3rd weapon set. This time it’s a ranged type of weapon/attack. It’s a magic skill set with AoE damage and also healing capabilities. It’s kind of Over powered at the moment. I have to do some balancing stuff. Cheers!

By Justin, ago
Development

Shadow Arts Entry #4

I made a new weapon set for Talia. So aside from the Dual Swords, she also now has a Spear and Shield at her disposal. This weapon set is is made for defensive purposes. She can switch weapons at any time. I plan on making 3 weapon sets at the Read more…

By Justin, ago
Development

SHADOW ARTS ENTRY #3

I’m still working on my game Shadow Arts (still temporary title). I actually revamped it from a Beat ’em Up type of game into a Real-time tactical game. I figured it was a more appealing genre. More info on the gameplay in the next posts. Cheers!

By Justin, ago
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