News

Boss AI Toolkit for Unreal Engine

I just released a new and awesome tool to help Unreal Engine developers make AIs for their games. Introducing the Boss AI Toolkit! Get it on the Unreal Marketplace now! Create complex boss enemy AIs in minutes using a powerful ability and behavior system. DISCLAIMER: This is an AI System Read more…

By Justin, ago
News

AI Behavior Toolkit 1.8 is Here!

I’m back with another update for the AI Behavior Toolkit for Unreal Engine! This time we’re focusing on optimization for AI using the proximity-based optimization. We’re also adding friendly fire toggle for AIs! Watch the video below for a quick summary and guide on how to use these new features.

By Justin, ago
News

AI Toolkit – Update 1.7

The AI Behavior Toolkit has just received another major update! New features include AI group behaviors and coordination, AI throwing grenades, and even AI swimming! In this video I summarize the new features and improvements introduced in the AI behavior Toolkit with version 1.7.

By Justin, ago
News

AI Toolkit – Update 1.6

Version 1.6.0 is out now for the AI Behavior Toolkit! Lots of new features in this update, including ladders, stealth AI mechanics, aim offsets, and much more! In this video I summarize the new features and improvements introduced in the AI behavior Toolkit 1.6.0

By Justin, ago
News

Grand Guilds is Finally Here!

It’s been a long time coming but it’s finally here! Grand Guilds is out now on Steam, Switch, and Utomik! Steam – https://store.steampowered.com/app/939120/Grand_Guilds/ Nintendo eShop – https://www.nintendo.com/games/detail/grand-guilds-switch/ Utomik – https://www.utomik.com/games/grand-guilds/

By Justin, ago
Development

February Update

We’re less than a month away from launch! Switch and PC Release Dates Nintendo has finally approved our latest game build. We and our publisher agreed that it would be best to have a simultaneous release for both Switch and PC platforms. As such, we’re scheduled to launch on  26th Read more…

By Justin, ago
Development

December Update

First update of the year! Let’s look back at what we achieved last December 2019. New Hero Cards We continued working on defining possible builds for each playable hero. The goal is to have 20 skill cards and 20 passives for each hero. Right now most of them are sitting at Read more…

By Justin, ago
Development

Monthly Update + New Mechanics

Wow, time sure flies fast. It’s already December and we’re getting much closer to release! Here’s a summary of what we’ve accomplished this past November. Public Events Last November 6th to 10th, we showcased Grand Guilds at Level Up Kuala Lumpur. The event was really fun and we received a Read more…

By Justin, ago
Development

Grand Guilds – October Progress

It’s time for another monthly update! A lot of big gameplay changes came in last month so let’s dive right into it. New Gameplay Systems Last week, we released the Passive Cards system to our Beta build which introduced huge changes for card combat and character management. You can read Read more…

By Justin, ago
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