Hello there! Justin here with another update on Unaided: 1939.

So this week I created a new level which has the objective of infiltrating and sabotaging a Nazi warehouse. Here’s the outside of the warehouse level.

And here is the interior of the actual warehouse filled with weapon crates and who-knows-what.

Also have new knife attack animations. Just look at these awesome GIFs.

Our 2D artist also drew an enemy soldier portrait for the dialogue screen

Lastly, we retextured most of the environment assets such as the crates, vehicles, etc.

Well that’s it for this week. Happy shitting!

Categories: Development

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